Collaborative Worldbuilding for Writers and Gamers is broken into two parts. Part One introduces the terminology used throughout the book, describes the steps in the collaborative worldbuilding process, and covers some theories of building fictional worlds drawing examples from J.R.R. Tolkien’s Middle-earth, George Lucas’s Star Wars galaxy, George R.R. Martin’s Song of Ice and Fire series, and the tabletop role-playing game Dungeons and Dragons. Part Two walks readers through the steps of a collaborative worldbuilding project and includes examples of a group of four people creating their fictional clockpunk world of Tal-Vaz.
The book refers to several resources you can find on this site, such as the worldbuilding card deck, worldbuilding worksheets, a page of video tutorials, resources for educators, and more, all of which can be found under the Resources menu at the top of the screen.
You may also be interested in learning about the three-part Storybuilding System, which includes a Character Building deck and a Plot Building deck, both of which are currently under development and are intended to be used alongside the Worldbuilding Deck.
Table of Contents
Part One – Collaborative Worldbuilding Concept and Terminology
01. Introduction to Collaborative Worldbuilding
02. Worlds, Worldbuilding, and Collaborative Worldbuilding
03. Audience and Genres
04. Frameworks of Fictional Worlds
05. Structures and Substructures of Fictional Worlds
06. Catalogs of Fictional Worlds
Part Two – Collaborative Worldbuilding Projects
07. Collaborative Worldbuilding Resources
08. Before You Begin Your Project
09. Building the Foundation and Establishing the Framework
10. Developing Structures and Substructures
11. Writing the Metanarrative
12. Designing Catalog Templates
13. Storytelling and Gaming in Collaboratively Built Worlds
Coda: Building Worlds Together
Appendix A. Worldbuilding Structures Worksheet
Appendix B. Framework Worksheet
Appendix C. Scope and Schedule Worksheet
Notes
Glossary
Index